Wei Jie




Day 1

I will be modelling the characters. after discussing the storyline with my group members. I will also be doing the character designing. Elmer fudd will be my reference
My first attempt


The finished model, but it flopped, thus i redo it ahain
 














Day 3 

Today I modelled the hunter and will be in the finishing process. But we as a group had not asked Mr Ron yet we needed to have his point of view before we carried onto modelling the other character.

Day 4

Today there was a severe change of plan, my group decided to change the plan and instead of modelling a human in a cartoonish manner we decided to change the character in the storyline.


Day 6

Today I modelled the  bear and the rabbit, I had reference as I had borrowed  the modelling book from the library and from the internet.




I begin from a cube and slowly followed by lots of extrude and vertices adjustment

Reference


Final look of rabbit

































 



               Reference
Day 7 - 10

I did the rigging and the Painting Weights for the models I did spent more time on it in order to make it realistic. I encountered many obstacles while doing the Painting Weights. The Paint had to be precise in order for the animating work to go smoothly. After rigging my models, avinash assisted me with creating the controls

RIGGING MY BEAR AND RABBIT MODEL


 

After the body and controls is done, i start
PAINTING WEIGHTS FOR BOTH THE MODELS 

I did majority of the animation shots for the characters,
i am able to manipulate and keyframe the movement of the characters accordingly for most of the shots

SHUTTER EFFECT
I tested the shutter effect in maya, the shutter was a pain at first, i tried ample times to finally get it right
I realize i have to delete the history for the object before applying the effect in order for it to work
This was the shutter effect test done by me.


I used dynamics to simulate the shutter effect collision between the bear and the wall
Basically the active rigid bear collides with the active rigid fragmented pieces of wall

Day 11 - 14

I continued perfecting the rigging and the animation work. As I realised that the vertex were giving some problems , therefore I had to re-do the modelling and the rigging for the model. The rabbit appeared to be fine but the bear was so  problematic to animate. I also started doing the animation for the rabbit. In order i did majority of the animation shots, which also includes rectification of the shots. I also did facilitate ruth with the sniping scope effect in AEP, i added spark to add realism for the gunshot, and also i create gunfire smoke for shot 4 in AEP

Effects: